


I’ve spent the better part of the 20th century - when options were even worse - trying to bridge that gap and the results always come back to the simplest fact: you better knuckle down and learn to traditionally rig a model. You can google search all day and come up with a thousand responses on the best way to bring poser/Daz3D characters over to established animation packages and get a thousand ways to do it. Gotta find all sorts of plugins to translate to Maya/Max but they are no longer supported or suck or nearly there but something is always wrong.Bone structures in either repackage do not carry over to Maya/3DS Max well.Problem with THAT concept: (Heavy sigh – Where do I begin):

Ideal Concept: Use already established, customizable, and potentially rigged Poser and/or Daz3D characters in a better animation package (Maya, Blender, etc) and be golden.

Mixamo comes along (years back) and tried to fix all of that. Here is the blend file - file:///C:/Users/Sequoia/AppData/Local/Temp/x1.Problem: Love to animate. I thought there should be an eye surface texture but I don't see it. If you know how to fix this please give step by step written/video/picture instructions that are detailed! (for example: Just fix the eye surface to transparent bsdf) I don't know where that even is!Įdit: Only the eyes of the model are white.If this is not the place to ask this sort of question where would I ask it?.Thank you do much to anyone who can even slightly help.*Cornea, tear, and eye reflection are missing the texture beside them The only thing I could think of is that I few of the eye properties don't have the textures with them. I keep finding tutorials on how to fix it but their basically like, "Step 1: Just do it." I don't know how to do it though. I imported her to blender and she has white eyes. I don't know if this is the place to ask this question, but currently I am making a Daz model.
